Thursday, 21 April 2016

Obscure Systems Showcase - Fujitsu FM7/FM 77

The latest in my occasional video series showing off games on less well known systems features the Fujitsu FM7. Another Japan only home computer, it was originally released in 1982 and seemed to enjoy a reasonable level of popularity, competing with the PC8801 and X1. Later on in the udgraded but fully backward compatible FM77 series was released, with superior graphics and sound making it a pretty capable gaming system. 

In this video I've featured a few games for the original unexpanded FM7 and a few for the fancier FM77 model. I suppose I could have done different videos for both the machines, but the FM77 seems more like an upgrade than a different system so I ended up combining them. 

Silpheed is really the stand out title here, it's a lot of fun to play and the graphics and sound are very impressive for the system. Some of the other games were a bit disappointing, they often look better than they play, but Wibarm may be something of a hidden gem if I could work out what the hell was going on. 

Thursday, 7 April 2016

The Lands of Zador - Even More Majestic

I've featured The Majesty of Sprites on here before, the startlingly good looking Commodore Plus 4 game from Bauknect, but here's the sequel and it looks even better. The same wonderfully colorful graphics, but this time it seems that all the stages are smoothly scrolling in all four directions. Apparently the gameplay remains much the same, but with some added puzzle elements - a physical release from psytronik software will be coming out sometime soon

Tuesday, 5 April 2016

Flappy Bird on SEGA VMU and code injected into Super Mario World!

The Dreamcast still receives a lot of attention from homebrewers, with more than a few disc releases in recent years, and it seems like the VMU add-on is almost as popular as a target. It's no surprise then that Flappy bird would eventually end up on here, this game becoming almost as widely unofficially ported as Tetris. The game looks to play slightly differently to the original, but the rest of the elements are there and it's seeming no less irratating. 

Whilst I'm about it, here's yet another version of Flappy Bird, but this time with a bizarre twist. The SNES amy already have a version of Flappy Bird, but it's been created once again, this time in a very unusual way. 
Arbitrary code injection exploits, basically a glitch that allows the user to reprogram a game,  have been used in Super Mario World to do all sorts of interesting things for a while now. The Tasbot at AGDQ has got a lot of cool tricks to show off using this exploit and human players have used it to warp directly to the end credits, setting speed run world records in the process. 
This above video showcases something very interesting, a human going through the very laborious process of using a code injection glitch to not just warp to the end of the game, but essentially program a Flappy bird clone in real time. The video explains in all better than I could, so give it a watch.